She might have a plan for you now that she is no longer in your employ…Found at: Home (original), Mall (2 encounters), Party (during maid storyline) Sexable: no Dateable: no Fetishes: maid, D/s, humiliation, crossdressing Associated storylines: maid storyline Content amount: very high Kyle One of the clients Mrs. He is a self-made IT professional with a very messy place and some naughty habits.Found at: His flat (during maid storyline) Sexable: yes, both genders Dateable: no Fetishes: maid, D/s, humiliation, sex toys Associated storylines: maid storyline Content amount: moderate Mary-Ann One of the clients Mrs. She is a stern and authoritative woman who demands perfection from her employees - including you.Found at: Her flat (during maid storyline) Sexable: no Dateable: no Fetishes: maid, D/s, humiliation, foot worship, crossdressing Associated storylines: maid storyline Content amount: moderate Dr.
Level 0: Starting stat “not especially charming” Level 1: material costs , 1 contact needed “friendly looking” Level 2: material costs , 3 contacts needed “somewhat persuasive” Level 3: material costs , 5 contacts needed “persuasive” Level 4: material costs 0, 7 contacts needed “charming” Level 5: material costs 0, 9 contacts needed “extremely charming” Intelligence Intelligence is the skill used is used to determine whether or not your character knows something and to realize NPC intents.
To advance the skill to the next level you need to use that particular body part for sex a set number of times.
Sex skills influence sex scenes and certain storylines have minimum requirements before you can advance them. Level 0: Starting stat “lackluster” Level 1: 3 uses needed “some experience” Level 2: 6 uses needed “experienced” Level 3: 9 uses needed “quite good” Level 4: 12 uses needed “expert Level 5: 15 uses needed “legendary/masterful” Overall sex experience This is a stat calculated by the overall amount of sex you had.
Reading the magazines Lily gives you during your sissy training will lower your intelligence score by 1.
Level 1: lowest possible level “thick as two planks nailed together/brainless bimbo Level 2: material costs “not the sharpest tool in the shed/bit of an airhead” Level 3: material costs “below average intelligence” Level 4: STARTING LEVEL material costs “average intelligence Level 5: material costs “smarter than most” Level 6: material costs 0 “pretty smart” Level 7: material costs 0 “extremely intelligent” Level 8: material costs 0 “genius” Special skills Special skills are skills associated with specific tasks and storylines and only have a very small effect in other parts of the game.